var time;
var timerID;
var current_date = new Date;
var unix_time = current_date.getTime();

function InitializeTimer(seconds) {
	time = seconds;
	StartTheClock();
}

function StartTheClock() {
	time += 1;
	minutes = Math.floor(time / 60);
	seconds = time % 60;
	if (seconds < 10)
		seconds = '0' + seconds;
	document.getElementById("gametimer").innerHTML = minutes + ":" + seconds;
	timerID = self.setTimeout("StartTheClock()", 1000);
}

